Hobgoblins of Steamwall and Old Aurim | DragonLance Saga

Hobgoblins of Steamwall and Old Aurim

enture into the most hostile, ash-choked corners of Eastern Taladas. From the toxic, warped volcanic slopes of the Steamwall to the skeletal ruins of Old Aurim and the misty cliffs of the Rainward Isles, we explore the brutal survival of Krynn’s most merciless civilizations. Discover how the scrawny, ancestor-worshiping hobgoblins of the mountains compare to the heavily armored, nomadic war-tribes of the plains. We also unearth the dark experiments of the goddess Erestem, the rise of the proto-draconian Traag, and the elusive, bone-strewn Field of Dragons.

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Dragons of Flame Playthrough 1 | DragonLance Saga

AD&D – DL2 Dragons of Flame Actual Play, Session 7

Join DLSaga and players with their seventh actual play session of the Advanced Dungeons & Dragons Dragonlance Official Game Adventure DL2 Dragons of Flame by Douglas Niles. This is the second adventure set in Dragonlance, and the second of four adventures that makes up the first Dragonlance Chronicles novel Dragons of Autumn Twilight. You can buy DL2 Dragons of Flame here: https://www.drivethrurpg.com/en/product/16883/dl2-dragons-of-flame-1e?affiliate_id=50797

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DM201 Advanced Skills: Campaign Structure - Arcs, Beats, and Climaxes | DragonLance Saga

DM201: Campaign Structure

Welcome to the final episode of Dungeon Mastering 101/201, my masterclass course based on over 30 years of experience behind the screen. In this grand finale of our Advanced Skills Series, we look at the big picture: Campaign Structure. I’m breaking down how to organize your story into arcs, narrative beats, and epic climaxes—giving you a structural framework that guarantees a satisfying, legendary conclusion even if your players throw your script out the window on night one.

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