AD&D – I6 Ravenloft Actual Play, Session 2

Join us live for our actual play of this Advanced Dungeons & Dragons – I6 Ravenloft adventure, session two. I6 Ravenloft was written by Tracy and Laura Hickman and released by TSR Inc. in October 1983. You can pick up the adventure here: https://www.dmsguild.com//product/17527/i6-ravenloft-1e?affiliate_id=50797 

Time Stamps:

Characters:

  • Danior Pratchili, 5th Level Halfling Fighter/6th Level Thief | Gregory
  • Brother Varin, 6th Level Human Cleric | Robert
  • Connor, 6th Level Dwarf Fighter | Daemonslye
  • Kael Frostborn, 5th Level Human Monk | Gabriel
  • Aria Valewyn, 6th Level Human Magic-User | Amy
  • Chelael, 7th Level Human Druid | Jim
  • Renault van Forrest, 6th Level Human Fighter | Brad
  • Valindor, 5th Level Elf Fighter/4th level Magic-User | Joe

Game Setup

Last time on I6 Ravenloft: Our heroes were enjoying themselves in Mother Mary’s Rest when a strange gypsy enters and delivers a letter with their names on it. The letter was from the Burgomaster of Barovia, a small village in the valley of Barovia five miles away. The letter asks for aid protecting Ireena Kolyana who is afflicted by evil. They can have all the wealth that he has to do so. They all decide to ride out in the morning, but travel goes slow. They arrive at the valley in late afternoon and quickly realize they cannot return through the dense fog. It seems to choke them when they try to leave. They pass by strange creatures in the woods and enter Barovia to meet Ismark the Lesser. He is the son of the Burgomaster who has been dead for ten days, so he couldn’t have written the letter. He introduces them to Ireena and that night they are attacked by bats and worgs. They kill some but the worgs seem to leave on their own accord leaving a ghostly mocking laughter in the wind. They deliver the body to the cemetery and the priest tells them of an Icon of Ravenloft which was stolen. It was protecting the village but now they are vulnerable. There is also rumor of a book in Ravenloft’s library which might help in defeating the Count who is tormenting the village. This count Strahd is believed to be a Vampyr and has an attraction to Ireena. Danior insists on visiting his adopted family, gypsies from the Tser Pool Encampment. They all head out to find it, and arrive at dark.

About I6 Ravenloft

Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power – and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came – all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind – or perhaps a lone wolf – fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

I6: “Ravenloft,” by Tracy and Laura Hickman, is the sixth module in the long-running Intermediate series of adventures for AD&D. It was released in October 1983.

About Advanced Dungeons & Dragons

An updated version of D&D was released between 1977 and 1979 as Advanced Dungeons & Dragons (AD&D). The game rules were reorganized and re-codified across three hardcover rulebooks, compiled by Gary Gygax, incorporating the original D&D rules and many additions and revisions from supplements and magazine articles. The three core rulebooks are the Monster Manual (1977), the Player’s Handbook (1978), and the Dungeon Master’s Guide (1979).

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