Join DLSaga and players with their first actual play session of the Advanced Dungeons & Dragons Dragonlance Official Game Adventure DL2 Dragons of Flame by Douglas Niles. This is the second adventure set in Dragonlance, and the second of four adventures that makes up the first Dragonlance Chronicles novel Dragons of Autumn Twilight. You can buy DL2 Dragons of Flame here: https://www.drivethrurpg.com/en/product/16883/dl2-dragons-of-flame-1e?affiliate_id=50797
Cast of Characters
- Tanis | 6th Level Half-Elf Fighter | Sam
- Tasslehoff Burrfoot | 5th Level Kender Thief | …
- Caramon | 7th Level Human Fighter | Bill
- Raistlin | 4th Level Human Magic-User | James
- Goldmoon | 6th Level Human Cleric | Kim
- Riverwind | 6th Level Human Ranger | Jon
- Sturm Brightblade | 7th Level Human Fighter | David
- Flint Fireforge | 5th Level Dwarf Fighter | Robin
Game Setup
…from the Iconochronos of Astinus of Palanthus, Lorekeeper of Krynn, in the 351st year after the Cataclysm.
…Darkness has fallen over this world, poor, suffering Krynn. Thus it has been since the great Cataclysm, when the old world fell. Curse the High Priest of Istar, whose pride caused him to give orders to the True Gods, rather than to ask humbly for their aid. For the Gods punished Krynn for this blasphemy, and much was forever lost. Lost were the great cities, the accumulated wisdom and knowledge of many generations. Lost as well was all knowledge of the True Gods, and mankind sank into idolatry. Clerics lost their power, and mankind lost hope for its salvation.
But hope always springs from the most modest of causes, and so it was that the Innfellows began the salvation of Krynn. Originally there were seven: Tanis, Kitiara, Flint, Tasslehoff, Raistlin, Caramon, and Sturm. Five years ago they set out from the Inn of the Last Home, seeking knowledge of the True Gods. In five years they found nothing, and so all returned to the sleepy town of Solace, the tree-city built in a Vallenwood grove. All returned save one: Kitiara the beautiful, whose whereabouts are yet unknown.
Tanis was the leader, a half-elf born of an elf mother who was taken by a human turned savage in the terrible times that followed the Cataclysm. The elves took him in, and he was raised in Qualinesti, elfhome. But he is ever torn between his human and elf halves, and has found the wanderlust strong within him. He has roamed the world and seen much, yet his heart is split between the fiery Kitiara, a human woman, and the elf maid Laurana.
Caramon and Raistlin are twins—yet unlike as night and day. Caramon is bright, Raistlin is dark. Caramon is a fighter of great strength and courage; Raistlin is a sorcerer gone cynical, a doubter. They have survived great and terrible trials. The tests that Raistlin underwent to become a sorcerer left him with skin the color of worthless gold and pupils the shape of hourglasses—he sees the constant, terrible effects of time.
Sturm Brightblade was the son of a Knight of Solamnia raised in secrecy. Now taking up the mantle of his father, his most puissant knightly aim is to die nobly in a battle against his enemies. His motto is Perunde oc cadaver—Obedience Unto Death. He is a man of military bearing, of great dignity, and of power—a true knight.
Flint Fireforge is a fighter of the Hill Dwarf race, distrustful of all—including other dwarven races (especially the cursed Aghar, the Gully Dwarves). Now of grandfatherly age, he is but two dwarven generations removed from the great Cataclysm itself! His family was killed through the neglect of the Mountain Dwarves, and now he seeks to
avenge his people.
Tasslenhoff Burrfoot is a Handler (I would say thief) of the Kender people, a halfling in size but a giant in curiosity. He is a treasure of odd information, of useful insights, and of clever solutions to knotty problems.
These were the original Innfellows, but the puzzle was not yet complete. For, on the day of their return to Solace, they met Goldmoon, a princess of the Que-Shu tribe, and her lover Riverwind, a Ranger of great strength and few words. Riverwind, a poor man s son, had quested far to prove the worth of his love to Goldmoon’s father. After many trials, he obtained the Blue Crystal Staff that belonged to the Goddess Mishakal. His tribe nearly stoned him to death, not recognizing the power of the staff, but when Goldmoon came to die with him, the staff transported them away.
Fate was at work. The True Gods, working through subtlety, as is their wont, had begun the redemption of Krynn.
Yet good cannot triumph over evil before evil has had its day. From the north, the dragonarmies marched, laying waste to the land and enslaving the people. Solace, Gateway, and even the ancient elfhome of Qualinesti lay in their path.
Was the meeting of the Innfellows and Goldmoon and Riverwind chance or fate? No one knows but the Gods. But however it happened, it proved to be the first key to the salvation of Krynn.
The Heroes, led by Tanis, first found the Forestmaster of the Darken Wood, a unicorn of great wisdom. And so they learned of Xak Tsaroth, an ancient city fallen to evil. Now occupied by draconians, the mysterious, evil servants of the Dragonlords, Xak Tsaroth proved to be the home of the darkest of evil: Onyx, a Black Dragon.
Ah, you say. A Dragon. A creature of myth. The great serpents are only tales with which to frighten young children, you think. Yet though dragons have not entered Krynn in over one thousand years, they have returned. How have the Dragonlords brought the serpents into Krynn? How have they gained such power? How can mere man stand against an army of dragons? These questions plague me, and I cannot sleep.
But the power of the True Gods shone forth. The Crystal Staff was blessed by the Goddess Mishakal, whose great power is that of Healing. The crystal staff destroyed the dragon Onyx, and so were discovered the Disks of the Gods, which brought knowledge of the True Gods back to Krynn.
And miracle of miracles, Goldmoon became the first true Cleric of Krynn after many dark centuries! Truly fate has shined upon us.
But even now, as the weary adventurers journey back toward the imagined safety of Solace, the Dragonlords’ armies are on the march. Solace has been laid waste. Even mighty Pax Tharkas has fallen to the invaders. Imprisoned there are the families of many brave northmen, hostages for fathers and husbands toiling in the iron mines surrounding that fortress.
Where will the heroes, armed with scant knowledge, go from here? They must hurry, else Krynn is doomed.
Although weary, I must keep watching. I shall return to my golden chair, once again gaze into the crystal globe, and let my spirit join the Innfellows on their quest…
About DL2 Dragons of Flame
The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.
And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas.
“Dragons of Flame” is the second in TSR’s series of Dragonlance adventures for use with the AD&D game system. Your players will adventure in the world of Krynn and visit strange places such as Qualinost or the Sla-Mori, encountering bizarre draconians and disgusting Aghar. They can play the modules as a set of separate adventures or as a great quest that spans the entire Dragonlance story.
An adventure for characters level 5-7
Written by Douglas Niles.


