When you ran a homebrew session, I enjoyed the storytelling and engagement.
Playing in a module, I did not care for…you handled it as well a you could but the limitations of a module can hinder a GM’s creativity. I understand why you ran some of the modules for your channel. I would like to see more of your homebrew.
To be honest, you might have some homebrew on your channel that I missed, so I might be missing a better perspective.
How likely would you be to recommend my game mastering to players?
(1 not at all, 10 definitely)
How well did I balance spotlight time between players?
(1 not at all, 10 everyone had time to shine)
Did you feel that your character’s choices mattered in the game?
Sometimes
Did the worlds and stories feel responsive to your character’s choices?
In the homebrew session we did, yes. In the new 5e Return of Tiamat…I think that was the name with the board game and module linked was not the best due to the materials.
The old Dragonlance module with the larger group of us was better. Could be the older content versus newer content.
How would you describe my handling of rules and mechanics?
Story-First

