Join us as we conclude our SAGA System, four-episode Dragonlance: Fifth Age game called Forget the Kender! with this fourth and final episode. When the SAGA System was developed to take Dragonlance into the Fifth Age after Dragons of Summer Flame, My friends and I played this game a lot. Its focus on story and dramatic adventure was a refreshing change to the rules heavy Advanced Dungeons & Dragons 2nd Edition we had played for years.
Episode Setup
Previously on Forget the Kender! After running into some trouble while guiding the refugees from Duntol to Solace, the party arrived no worse for wear, with potential legal issues coming down the road. Upon appeal to Sir Holden Foldstaff, the Heroes were asked to investigate rumors of a spy in the ranks of the Knights of Solamnia in trade for sending troops. This ultimately led to a dead man which in turn led back to Sir Foldstaff’s secretary, Lady Henrietta of Palanthas. She is a spy from the Knights of Neraka in Qualinesti, and was captured by the Heroes. They discover a note sent by Terrie Whistlefist from the Citadel of Light, requesting reinforcements that the spy had hidden away. After rewarding the Heroes for their help, Sir Foldstaff has directed a contingent of Knights to join the Heroes on their return to defend Duntol the following morning.
About SAGA System:
The SAGA System is a role-playing game system that uses “fate cards” to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the Narrator in telling the story and administering the game. It was published by TSR. Sue Cook was the brand manager and helped design the SAGA game rules. In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the experience points system of many other role-playing games. The cards replace dice-rolling, as well. When a player attempts an action, he plays a card from his hand. If the suit on the card matches the action type (swords for strength-related actions, for example) it is considered “Trump.” Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action. When a character takes damage, the player must discard the number of points of damage to be taken from his hand. When a player has no more cards in his hand, the character is unconscious.
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