SAGA – Forget the Kender! 3/4

Join us as we continue our SAGA System, four-episode Dragonlance: Fifth Age game called Forget the Kender! with this third episode. When the SAGA System was developed to take Dragonlance into the Fifth Age after Dragons of Summer Flame, My friends and I played this game a lot. Its focus on story and dramatic adventure was a refreshing change to the rules heavy Advanced Dungeons & Dragons 2nd Edition we had played for years.

About SAGA System:

The SAGA System is a role-playing game system that uses “fate cards” to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the Narrator in telling the story and administering the game. It was published by TSR. Sue Cook was the brand manager and helped design the SAGA game rules.

In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the experience points system of many other role-playing games. The cards replace dice-rolling, as well. When a player attempts an action, he plays a card from his hand. If the suit on the card matches the action type (swords for strength-related actions, for example) it is considered “Trump.” Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action. When a character takes damage, the player must discard the number of points of damage to be taken from his hand. When a player has no more cards in his hand, the character is unconscious.

Episode Setup

Previously on Forget the Kender! After returning with Garreth Fallsten, the guard to the Kender, Terrie Whistlefist’s Khurish goods caravan, the heroes convince Heavy Heart, the Chieftain of the village of Duntol that a force from Sable was coming. After questioning the validity of the attack, the heroes help train villagers and construct defenses for the coming battle. As they discovered the foes coming, they battled to near defeat, with the town set aflame, but they fought off this first wave successfully. Upon further questioning whether this force truly was from Sable, Beryl or Thunder, and the political and military consequences of those possibilities, the heroes decided to seek aid from the Knights of Solamnia in Solace. They traveled by ship as far as they could to New Ports in order to avoid Beryl’s eyes, and we pick up with the heroes on the road to Solace.

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