Gaming SAGA: Book of the Fifth Age Reading 3

Welcome to part three of my Gaming SAGA: Book of the Fifth Age Reading series where I rediscover the SAGA System with a live audience by reading the core rules. In this episode I will begin reading aloud the SAGA System Dragonlance: Fifth Age – Book of the Fifth Age, released in August 1996. 

Buy the Dragonlance: Fifth Age Dramatic Adventure Game now: https://www.drivethrurpg.com/product/186462/Dragonlance-Fifth-Age-Dramatic-Adventure-Game-SAGA?affiliate_id=50797 

Time Stamps:

  • 0:00 Intro
  • 0:49 Chapter Five: Magic
  • 1:51 Chapter Five: The Old Magic
  • 4:30 Chapter Five: The New Magic
  • 6:34 Chapter Five: Using Magic
  • 43:24 Chapter Five: Heroes vs. Magic
  • 44:50 Chapter Five: Schools of Sorcery
  • 55:18 Chapter Five: Mystic Spheres
  • 1:05:49 Chapter Five: Items of Magic
  • 1:21:29 Chapter Six: The Bestiary
  • 1:23:10 Chapter Six: Creature Abilities
  • 1:25:30 Chapter Six: All Creatures
  • 1:59:28 Outro

About SAGA System:

The SAGA System is a role-playing game system that uses “fate cards” to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the Narrator in telling the story and administering the game. It was published by TSR. Sue Cook was the brand manager and helped design the SAGA game rules.

In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the experience points system of many other role-playing games. The cards replace dice-rolling, as well. When a player attempts an action, he plays a card from his hand. If the suit on the card matches the action type (swords for strength-related actions, for example) it is considered “Trump.” Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action. When a character takes damage, the player must discard the number of points of damage to be taken from his hand. When a player has no more cards in his hand, the character is unconscious.

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