Gaming AD&D: Dungeon Masters Guide Reading 6

Welcome to part six of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.drivethrurpg.com/product/17004/Dungeon-Masters-Guide-1e?affiliate_id=50797


Time Stamps:

  • 0:00 Intro
  • 1:41 Combat – Melee
  • 26:18 Combat – Non-Lethal Weaponless Combat Procedures
  • 37:03 Combat – Combat Tables
  • 38:49 Combat – Attack Matrices
  • 40:47 Combat – Assasins Table for Assassinations
  • 41:46 Combat – Attack Matrix for Monsters
  • 41:53 Combat – Creatures Struck Only by Magic Weapons
  • 42:19 Combat – Matrix for Clerics Affecting Undead
  • 45:49 Combat – Psionic Combat Tables
  • 54:46 Combat – Psionic Combat Notes
  • 56:05 Combat – Saving Throw Matrices
  • 1:01:57 Combat – Saving Throws
  • 1:12:49 Combat – Magic Armor and Saving Throws
  • 1:14:12 Combat – Progression on the Combat Tables
  • 1:16:14 Combat – Hit Points
  • 1:23:11 Combat – Effects of Alcohol and Drugs
  • 1:24:47 Combat – Recovery from Intoxication
  • 1:26:28 Combat – Insanity
  • 1:41:09 Experience
  • 1:41:33 Experience – Adjustment and Division of Experience Points
  • 1:44:46 Experience – Experience Value of Treasure Taken
  • 1:47:19 Experience – Experience Points Value of Monsters
  • 1:50:52 Experience – Special Bonus Award to Experience Points
  • 1:51:54 Experience – Gaining Experience Levels
  • 1:59:25 Outro
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