Ogre Titans
If you thought the Irda were the end of the drastic difference between the ogres on Krynn and every other Dungeons and Dragons world, buckle up, because I have to tell you about the Ogre Titans!
This DragonLance Saga Setting playlist is all about exploring the world of Dragonlance. It will include details about the history of the IP, different game versions and details about the world itself.
If you thought the Irda were the end of the drastic difference between the ogres on Krynn and every other Dungeons and Dragons world, buckle up, because I have to tell you about the Ogre Titans!
The Ogre race was arguably the most drastically changed race throughout history. Changing from enlightened intellectuals to ferocious ferals. Let’s take a look at the history of the Irda ogres.
We have spoken about the history of Dwarves on Krynn, and touched lightly on their ancestral homes of Kal-Thax, Thorin and Thorbardin. But what about the others? Let’s have a brief overview of the Dwarven Kingdoms of Krynn.
Dragonlance customized nearly every class and race for the setting, and dwarves are no different. Let’s explore the creation and early locations that house the dwarves of Krynn.
Travel to any age on Krynn and you will find a dystopian landscape, which has always confused me when I hear people claim Dragonlance is a childrens setting or not interesting or challenging enough. If anything, Dragonlance is too challenging for most players!
Dragonlance is a Dystopia Read More »
There has been original creature design all throughout Dragonlance, but the Gnomes were redefined not just for the Dragonlance setting, but ultimately for the Advanced Dungeons & Dragons game system moving forward. Let’s take a closer look at the history and lifestyle of Tinker Gnomes.
Dragonlance is nothing if not diverse. The denizens that populate the land range from peaceful to deadly. Let’s explore some of the creatures that populate Krynn. Some of these may be playable races, and some monster types, but all can be found in the Dragonlance world.
The Creatures of Krynn Read More »
We examine the occult practices of the people of Krynn, from Numerology, Divination, Herbalism and Runes. These new age practices help flesh out an already vibrant world, adding color and magic for us to enjoy.
New Age Arts of Krynn Read More »
The gods of Krynn act through their agents to spread their divine messages and influence. Let’s take a closer look at what it takes to be a messenger of the Gods, who the Holy Orders of the Stars are and how they worship.
Holy Orders of the Stars Read More »
The Wizards of High Sorcery have its beginning in the Age of Starbirth when the three gods of magic: Solinari, Nuitari and Lunitari. They created the orders and defined how magic would be used by the mortals on Krynn. Let’s dive into the details and history of the Wizards of High Sorcery.
Wizards of High Sorcery Read More »