Join Derek and myself as we play the Advanced Dungeons & Dragons BATTLESYSTEM scenario, Battle of Qualinost. We have never played this tactical war game before, so we realised the first week that we had some ruling wrong and we are pretty sure the second week was filled with errors as well, but that is how you learn. You can learn more about Battlesystem here: https://en.wikipedia.org/wiki/Battlesystem
About the Battle of Qualinost
The armies of the evil Dragon Highlords are sweeping across the face of Krynn. All who resisted their inexorable march have been destroyed.
The elves of the ancient kingdom of Qualinesti know that they do not possess enough strength to halt the onrushing hordes of dragons and their allies, and have reluctantly decided to abandon the ancient elven homeland and retreat to safer shores.
But even this evacuation is threatened by the swift advance of the dragon armies. Three evil armies menace the elven kingdom, and may soon block off all hope of safety.
A party of brave heroes have set forth on a perilous mission to mighty Pax Tharkas (see DL 2 DRAGONS OF FLAME). This mission, if successful, should distract one of the dragon armies. The other two thrusts are coming from the north, however, and the small Qualinesti Army must be divided into the First and Second Armies in an attempt to delay the advance of the dragonarmies so that their people can escape.
The Dragonarmy Red Wing Four’s advance has been delayed, so the elves have a chance. Red Wing One, the largest of the invading armies, is driving straight for the elven capital, Qualinost. Only the Second Qualinesti Army stands in its way.
This is the battle that will determine the fate of the Qualinesti elves. Porthios Guildleaf, son of the ruler of Qualinesti, is commanding the elven army.
Verminaard, Dragon Highmaster of the Red Wing, is determined to see the race of elves wiped from the face of Krynn.
This battlefield has several elevations, and is mostly forest. Use the 3-0 ADVENTURE FOLD-UP”‘ figures and the suggestions in THE ART OF TI-IREE-DIMENSIONAL GAMING to create the battlefield. Since the field is mostly forest, you may decide to mark only the clearings, and not the forest. Set the Second Qualinesti Army up first, followed by Red Wing One. Units can begin in any allowable formation. Spells can be precast, and flying creatures
may start the battle in the air. This battle takes place during the daytime.
You will need to record the passage of Game Rounds in this battle to determine victory conditions.
The Second Qualinesti Army wins the battle if, after twelve Game Rounds, no more than twelve enemy figures have moved off the south end of the table. Red Wing One wins the battle if, after twelve Game Rounds at least twenty friendly figures have moved off the south end of the table. Any other result is a draw.
This battle uses all BATTLESYSTEM Basic, Intermedia te, and Advanced Game rules.
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