AD&D 2e  – When Black Roses Bloom Actual Play, Part 5

Join us as we continue our Advanced Dungeons & Dragons 2nd Edition liveplay of Ravenloft: When Black Roses Bloom with this Part Five! You can buy Ravenloft: When Black Roses Bloom here: https://www.drivethrurpg.com/product/17528/When-Black-Roses-Bloom-2e?affiliate_id=50797

Time Stamps:

Cast of Characters

  1. Viruna Verbena | Level 6 Barbarian Priest of Mishakal 
  2. Talandril Arboncourt | Level 6 Human Con Artist
  3. Vozus | Level 6 Minotaur Mariner
  4. Ser’s Lok’esh | Level 6 Bakali Fighter
  5. Corros | Level 6 Human Bard
  6. Eldralin | Level 5 Half-Elf Fighter/Level 5 Cleric of Paladine

Game Setup

Last Time on When Black Roses Bloom: As the heroes continue crawling Nedragaard Keep, they seem to be getting lost in their search for Azrael, and ultimately Lord Soth. They recall the tale of Caradoc using his badge of office to capture Kitiara’s soul and they believe the medallion Ticklemop has may be that same medallion. They climb the winding staircases of the tower, hearing sounds, and summarily running away from them, while simultaneously running into the roaming Skeletal Warrior guardians. As the horror of their situation continues to sink in, they are as seemingly as lost as when they started. With only a few floors left to explore, will they find what they are looking for or succumb to the Dark Powers?

About When Black Roses Bloom

The nightbound realm of Sithicus is dying!

The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native world of Krynn. Now trapped in the Realm of Terror, Soth has once more brough calamity to his home. Abandoning rule of his twisted realm of Sithicus, Lord Soth has retreated to a still more distorted domain: the mad fantasies of his own history.

To save the land and themselves, the heroes must venture into banshee-haunted Nedragaard Keep, and there into the warped mindscapes of a tormented darklord. The history of the greatest villain of the DragonLance Saga is at last revealed in the Realm of Terror.

For fans of DRAGONLANCE and RAVENLOFT adventures alike. This grand adventure is suited for four to six player characters of levels 4-6. No prior knowledge of Krynn or the DRAGONLANCE Saga is necessary. You must have the RAVENLOFT boxed campaign set to use this adventure.

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