AD&D 2e  – When Black Roses Bloom Actual Play, Part 2

Join us as we continue our Advanced Dungeons & Dragons 2nd Edition liveplay of Ravenloft: When Black Roses Bloom with this Part 2! You can buy Ravenloft: When Black Roses Bloom here: https://www.drivethrurpg.com/product/17528/When-Black-Roses-Bloom-2e?affiliate_id=50797 

Time Stamps:

Cast of Characters

  1. Viruna Verbena | Level 6 Barbarian Priest of Mishakal 
  2. Talandril Arboncourt | Level 6 Human Con Artist
  3. Vozus | Level 6 Minotaur Mariner
  4. Ser’s Lok’esh | Level 6 Bakali Fighter
  5. Corros | Level 6 Human Bard

Game Setup

Last Time on When Black Roses Bloom: The heroes were pulled into the mists one-by-one. They stumbled out to find they were no longer on Ansalon, but in a darker realm actively being torn apart under their feet. While some of them are more flippant about the experience than others, they all end up traveling together. They come across a frenzied elf named Quallen who is sure the rifts are the result of treants working at the behest of Baron Urik von Kharkov in the neighboring domain of Valachan. The elf leads them away from the borders of Sithicus toward a town so they can learn more about what is happening to the land. If they are in this domain when it falls apart, they will be lost as well. Quallen is scared off by the rifts continuing to open, and the heroes come across a grizzly scene. Azrael, Lord Soth’s Senechal is with a squad of Skeletons being guided by three elves whose minds are torn apart like the ground beneath their feet. They are searching for a ghost with a crooked smile that Lord Soth desperately wants, but the elves can’t recall where they saw it, and the skeletons attack and kill one of them. The heroes intervene and Azrael escapes. The two remaining elves forget who they are and where they are going, and end up wandering off. The heroes eventually find a road to a town, but the town is no better than the wilderness. They eventually meet a Vistani trying to pickpocket them, who leads them to the Vistani camp outside the town and they meet Magda the Wanderer. Magda shares a prophecy which seems to apply to the heroes and the tale of Lord Soth. With this new knowledge that Lord Soth’s lack of attention on his domain is the cause of the rifts opening, and his desire for this ghost with a crooked smile, the heroes are pointed in the direction of Nedragaard Keep and Lord Soth for more answers.

About When Black Roses Bloom

The nightbound realm of Sithicus is dying!

The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native world of Krynn. Now trapped in the Realm of Terror, Soth has once more brough calamity to his home. Abandoning rule of his twisted realm of Sithicus, Lord Soth has retreated to a still more distorted domain: the mad fantasies of his own history.

To save the land and themselves, the heroes must venture into banshee-haunted Nedragaard Keep, and there into the warped mindscapes of a tormented darklord. The history of the greatest villain of the DragonLance Saga is at last revealed in the Realm of Terror.

For fans of DRAGONLANCE and RAVENLOFT adventures alike. This grand adventure is suited for four to six player characters of levels 4-6. No prior knowledge of Krynn or the DRAGONLANCE Saga is necessary. You must have the RAVENLOFT boxed campaign set to use this adventure.

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